![]() ![]() But it is nice giving the players a little insight into the tools we use to make games and showing they can use it too.” “Regarding the perspective of non-devs, I feel like Unity has mainly got a lot of hate due to players becoming more aware of engines through the splash screens (which are required if your games are using the free licence, also meaning you have less than $US100K funding), meaning that games without funding are often the ones showing the splash screen. Julian from Massive Monster, Cult of the Lamb What is the ultimate deciding factor when it comes to choosing a game engine to use?.What is your perspective on non-game developers’ views towards game engines?.Not to mention, is it the game engine’s fault, or the poor use of the game engine? Or even the result of poor treatment of developers? Many factors come into play.Ĭonsidering I couldn’t really wrap my head around it, I decided to ask some people with first-hand experience with game engines: game developers. But discounting a game once you find out it’s being made with an engine that’s very accessible to developers that may not have the money or the technology to use a ‘more superior’ game engine just feels… weird. Of course, there are times that using certain game engines to make games have resulted in either a poor product or a hard time for the developer. It’s embarrassing! And these silly, misinformed stereotypes only hurt the game dev community. My fellow YouTubers, I *implore* you – stop talking about game engines. So, back to the point, I saw this tweet the other day and it re-ignited the thought about people dunking on game engines back into my mind: It’s not what you wanted to see, but it’s what you got regardless. ![]() You can be having a completely fine day and then decide to go online and suddenly you’re confronted with Knuckles the Echidna’s cartoon arsehole. We all know that going online is the biggest mistake that anybody can make when wanting to see something normal. A game can have visuals that aren’t the best but still deliver a great experience. A game can be incredibly simple and still be fantastic. My philosophy has always been that it doesn’t matter what you use as long as you’re able to make something great with it. I’ve played plenty of great games made in Unity, RPGMaker and more engines that are considered ‘mid’. Why do they matter to anybody except the people that use them to make games?
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